I already discussed protagonists and their vital narrative role. Now on to the flip side of that coin: antagonists.
If the protagonist--the main character in pursuit of a goal--is the most important character in a story, the antagonist comes second by a hair's breadth. Conflict drives plot. The antagonist provides that conflict by opposing the protagonist's goals.
Let's examine two common claims about antagonists.
1. Purely evil "mustache twirling" characters are poor antagonists.
The truth of this maxim rests on the kind of story you want to tell. The Wicked Witch of the West would strike a dissonant tone in Heat, but she's right at home in her own fairy tale fable.
The antagonist should fit the genre. A story with a gritty realist tone demands a fleshed-out antagonist. Conversely, fairy stories are cautionary tales at heart. The villain of a morality play can embody one vice or another because he's more of a symbol than a character.
2. Antagonists have to be people.
This misconception is easily disproved by glancing at the canon of literature. A protagonist can find a worthy foil in an inhuman monster, in nature, and even in himself.
The Dark Knight aptly illustrates this point because it includes every kind of conflict to some degree. The Joker isn't really a character. Christopher Nolan has explained his decision against filming the Joker's origin story by saying that he wanted the character to be elemental--a force of nature.
The closest that The Dark Knight comes to having a classic antagonist is Two Face, but only after Harvey Dent loses his own man vs. himself conflict.
To sum up, the antagonist is the character and/or force impeding the protagonist's attainment of the story's main goal. One-dimensional antagonists are okay for morality tales, and they can be impersonal social or natural forces.
Tales striving for greater realism (including sci-fi and fantasy) should have antagonists who are just as fleshed out as the main character is. They should also be people who want something--directly opposed to the protagonist. If you're smart, your antagonist's ends and means will be fully justified; at least to himself.
Showing posts with label antagonists. Show all posts
Showing posts with label antagonists. Show all posts
Friday, March 15, 2013
Writing Antagonists
Labels:
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Friday, March 1, 2013
Writing Protagonists
I'd like to share a simple concept. If your protagonist sucks, your story will suck.
The engine that drives every story has three parts: a protagonist, something the protagonist wants, and an antagonist (human, environmental, psychological, etc.) who obstructs the protagonist's attainment of that goal. When you relate what the protagonist does to overcome the obstacles in his way, you are telling a story. Since so much rides on the protagonist, he'd better be interesting.
Here are a few tips for writing protagonists who engage and interest readers.
Goals: as I and writers far better than myself have said before, a protagonist must be properly motivated. There must be some goal that drives him through to the end of the story. Passive characters that events just happen to are dull.
Pseudorealism: note that I didn't say realism. That's because I write genre fiction. Fully realistic characters are preferred for interpretive fiction or nonfiction. For sci-fi and fantasy the idea is to give your characters (especially the protagonist) enough believable personality traits to balance the crazy make-believe elements.
Luke Skywalker is a space shaman prophesied to destroy an intergalactic empire. If someone approached you today and made the same claim, you'd rightly doubt his sanity. However, we suspend our disbelief in Luke's case because we also see that he's a working guy lamenting his frustrated dreams. That brings me to...
Relatability: a protagonist's mindset and motivations should be intelligible for the most part. This doesn't mean that you have to spell everything out. In fact, an touch of mystery is good for sci-fi stories. However, if your main character is inaccessible to common human experience, readers will have trouble vicariously inserting themselves into the tale through him. That in turn leads us to...
Sympathy; not Pity: the key to engaging readers is to ease their acceptance of the protagonist as a vehicle for their own vicarious experience. They must live the story through the main character. There is a spectrum of audience reaction to certain characters that runs from empathy to sympathy to pity.
Empathy means actually feeling what someone else feels. If your characters reach this stage (which I doubt is possible for fictional sub-creations), you've missed your exit and should turn back. If on the other hand the reader feels sorry for the protagonist with an undercurrent of contempt, you've engendered pity; not sympathy.
It's easier to describe what sympathetic characters are not instead of what they are. They don't have to be perfect. Protagonists can even have genuinely rotten flaws such as flagrant bigotry and past murder convictions. As long as the character has at least one redeeming virtue and expresses at least tacit remorse for past wrongdoing, he can earn our sympathy.
These are just a few qualities of effective protagonists. Can anybody think of more?
The engine that drives every story has three parts: a protagonist, something the protagonist wants, and an antagonist (human, environmental, psychological, etc.) who obstructs the protagonist's attainment of that goal. When you relate what the protagonist does to overcome the obstacles in his way, you are telling a story. Since so much rides on the protagonist, he'd better be interesting.
Here are a few tips for writing protagonists who engage and interest readers.
Goals: as I and writers far better than myself have said before, a protagonist must be properly motivated. There must be some goal that drives him through to the end of the story. Passive characters that events just happen to are dull.
Pseudorealism: note that I didn't say realism. That's because I write genre fiction. Fully realistic characters are preferred for interpretive fiction or nonfiction. For sci-fi and fantasy the idea is to give your characters (especially the protagonist) enough believable personality traits to balance the crazy make-believe elements.
Luke Skywalker is a space shaman prophesied to destroy an intergalactic empire. If someone approached you today and made the same claim, you'd rightly doubt his sanity. However, we suspend our disbelief in Luke's case because we also see that he's a working guy lamenting his frustrated dreams. That brings me to...
Relatability: a protagonist's mindset and motivations should be intelligible for the most part. This doesn't mean that you have to spell everything out. In fact, an touch of mystery is good for sci-fi stories. However, if your main character is inaccessible to common human experience, readers will have trouble vicariously inserting themselves into the tale through him. That in turn leads us to...
Sympathy; not Pity: the key to engaging readers is to ease their acceptance of the protagonist as a vehicle for their own vicarious experience. They must live the story through the main character. There is a spectrum of audience reaction to certain characters that runs from empathy to sympathy to pity.
Empathy means actually feeling what someone else feels. If your characters reach this stage (which I doubt is possible for fictional sub-creations), you've missed your exit and should turn back. If on the other hand the reader feels sorry for the protagonist with an undercurrent of contempt, you've engendered pity; not sympathy.
It's easier to describe what sympathetic characters are not instead of what they are. They don't have to be perfect. Protagonists can even have genuinely rotten flaws such as flagrant bigotry and past murder convictions. As long as the character has at least one redeeming virtue and expresses at least tacit remorse for past wrongdoing, he can earn our sympathy.
These are just a few qualities of effective protagonists. Can anybody think of more?
Labels:
antagonists,
characterization,
empathy,
Luke Skywalker,
pity,
protagonists,
Storytelling,
sympathy,
Writing
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