Since last time, I've been diligently continuing with my novel's final revision, doing a lot of fine-tuning on the related RPG system, and working with Mick on a new music project.
Perhaps the most interesting news is the module I've been helping Ian with for Pathfinder. His first supplement being a big success, I'm very excited that he invited me to collaborate on the followup adventure. Whereas his solo effort was a fairly traditional if fanciful dungeon crawl, the latest product of our combined wordsmithing features a nightmarish, Lovecraftian tone.
Showing posts with label RPG. Show all posts
Showing posts with label RPG. Show all posts
Saturday, March 10, 2012
Friday, June 17, 2011
First Playtest
Thanks to everyone who helped test the first version of my Soul Saga RPG. I am diligently implementing most of the suggestions I received, including streamlining combat while retaining the damage system's sense of realism.
In addition to revisions, I'll also be adding myriad game elements, including alternate "magic" systems, Worked items, new races, and more character traits. There will also be plenty of flavor text to flesh out the setting.
Thanks again for the excellent feedback.
In addition to revisions, I'll also be adding myriad game elements, including alternate "magic" systems, Worked items, new races, and more character traits. There will also be plenty of flavor text to flesh out the setting.
Thanks again for the excellent feedback.
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